Name Type-3 Sanshikidan Submunition
ShortName type3Sanshiki
Model monolith.to150MM
Texture TracerRed
//Colour of icon and model
Colour 255 255 255
Icon 12cmNavyShell
//How affected by gravity the bullet is
FallSpeed 0.25
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 12
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 100
DamageVsVehicles 4
DamageVsPlanes 80
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 80
FlakParticles 5
FlakParticleType explode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 1
SetEntitiesOnFire True
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.2
HitSound HitmarkerSoundEffect
HitSoundRange 20
HitSoundEnable true
EntityHitSoundEnable true
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 3.0
SmokeTrail True
TrailParticleType flansmod.fmtracerred
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 0.0
//True if this is a bomb
Bomb False
Shell True
RecipeOutput 4
Description Type 3 submunition.

HasLight True
ExplosionBreaksBlocks false